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Translate A Vector From Global Space To Local Vector In Three.js

With a rotated object in my scene, how can I translate a global vector into the local space of that rotated object, so that they are rendered in the same spot of the global vector?

Solution 1:

You want to add an object as a child of a parent object such that the world position and orientation of the child do not change.

You can do that using the following pattern:

parent.attach( object );

three.js r.107

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