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Using Multiple Layers From Tiled Into Phaser Game

I'm creating a game with the Phaser engine, and I'm currently using the application 'Tiled' to create a my own tilemap. The actual problem seems to be with having multiple layers

Solution 1:

I ran into a similar problem. You only need to create a variable for the first layer, the rest should not be variables.

this.map = this.add.tilemap('gameWorld');

this.map.addTilesetImage('gameworld', 'tiles');

this.Background = this.map.createLayer('Background');
this.Background.resizeWorld();

this.map.createLayer('WallBlocks');
this.map.createLayer('Grass');
this.map.createLayer('SpikeAnimation');
this.map.createLayer('DiamondAnimation');
this.map.createLayer('SlimeAnimation');

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