Procedurally Generated Texture For Particle With Three.js
My goal is to create a particle system that involve procedurally generated texture for each particle (vertices), but I find it difficult to create a prototype of such particle syst
Solution 1:
There is nothing you can do about question 1. Use ParticleCanvasMaterial
for CanvasRenderer
.
Regarding 2 and 3, you can have a procedurally-generated texture with ParticleBasicMaterial
and WebGLRenderer
. Here is one with a circular texture and random vertex colors: http://jsfiddle.net/7yDGy/1/
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