Shadow Map Appearing On Wrong Place
I'm trying to make use of the built-in shadow map plugin in three.js. After initial difficulties I have more or less acceptable image with one last glitch. That one being shadow ap
Solution 1:
Your code looks fine. You just need to play with the shadowLight.shadowBias
parameter. This is always a bit tricky. (Note that the bias parameter can be negative.)
EDIT: Tighten up your shadow-camera near and far planes. This will help reduce both shadow acne and peter-panning. For example, your live link, set shadowLight.shadowCameraNear = 3*dmax;
. This worked for me.
You can also try adding depth to your table tops, if it's not already there.
You can try setting renderer.shadowMapCullFrontFaces = false
. This will cull back faces instead of front ones.
Post a Comment for "Shadow Map Appearing On Wrong Place"