Simple Javascript Game, Hide / Show Random Square
Solution 1:
Your instinct to try to use varName
plus some i
to identify which varName
you want is spot on, and JavaScript (like most languages) has that idea built in through what's called an array.
A simple one looks something like this:
var foo = [1, 5, 198, 309];
With that array, you can access foo[0]
which is 1
, or foo[3]
which is 309
.
Note two things: First, we identify which element of the array we want using square brackets. Second, we start counting at 0, not 1.
You can create an empty array like var varName = [];
and then add new elements to it using varName.push( newValueToPutIn );
With those tools, you can now get at what you wanted. Now you can do something like:
var recs = [];
for(var i = 0; i < 100; i++) {
var rec = paper.rect(x, y, 50, 50).attr({fill: 'blue'});
recs.push(rec);
}
And recs[0]
and recs[1]
and so forth will refer to your various boxes.
Solution 2:
For the first question, an array is the way to go. For the second part, you could encapsulate the square and its show/hide stuff into a new anonymous object, like this:
var recs = [];
var numberOfRecs = 6;
for (var i = 0; i < numberOfRecs; i++) {
//determine x and y?
recs.push({
box: paper.rect(x, y, 50, 50).attr({ fill: "blue" }),
showBriefly: function(timeFromNow, duration) {
window.setTimeout(this.box.show, timeFromNow);
window.setTimeout(this.box.hide, timeFromNow + duration);
}
});
}
//show the 3rd box 1000 ms from now, for a duration of 1000 ms
recs[2].showBriefly(1000, 1000);
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